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Astria Ascending Is The Prettiest Turn-Based Game I’ve Ever Played - Kotaku
Sep 27, 2021 1 min, 9 secs
Astria Ascending is a turn-based JRPG with gameplay that pays homage to Bravely Default and Octopath Traveler.

I enjoyed the combat in both of those titles, but the colorful art style of Astria Ascending felt like an upgrade from the somber color palette of those games.

So even though the game isn’t from Japan, it feels like a JRPG in terms of aesthetics.

The twist is revealed in the very beginning of the game: Astria’s heroes are dying.

This isn’t so in Astria Ascending.

I’m hoping that they sort out their shit in the second half, but the adventure feels pretty excruciating in the meantime.

Astria Ascending takes after JRPGs such as Octopath Traveler and Bravely Default in that you can store turns to use later.

Despite efficient quality of life features like being able to teleport around the map, the signposting in this game is pretty atrocious.

It almost feels like Astria Ascending is intent on allowing you to get lost in its inspiring scenery.

It’s easy for me to forgive where the game missteps narratively and mechanically when Astria Ascending goes so hard on artistic detail and lore.

Astria isn’t a perfect game, but I’m not even mad about it.

If you loved Octopath Traveler as much as I did, then Astria Ascending is an obvious pick for your games backlog

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