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Crash Bandicoot: On The Run Makes Crash A Runner, Again - GameSpot
Jul 09, 2020 2 mins, 51 secs

Crash is coming back with a new console game, Crash Bandicoot 4: It's About Time, but that's not the only new appearance from the long-dormant wacky mascot.

The announcement notes that this Crash game adds elements like crafting and base-building, with plenty of references to classic environments, characters, and bosses.

Neo Cortex taking control of the multiverse, allowing for classic stages like Temple Ruins, Turtle Woods, and Bear It.

The game is coming to iOS and Android devices, but in the meantime you can pre-register through the official site to unlock a Blue Hyena skin from Crash Team Racing: Nitro Refueled.

So when I found out that could be a possibility to work with a Crash game, it just fit like a jigsaw piece together.

One of the things that I really like about Crash Bandicoot: On The Run is that, besides being a new adventure, you unlock all these lands from the past 20 years of Crash's history?

And that's something that I think that Crash is famous for, is just all those different mechanics as you progress through the game.

I think it's starting to feel like almost like the Crashiest Crash game ever, in a way, because we're drawing from 20 full years of Crash games.

So it felt like the more you play the runner, the more that you unlock and experience new things.

The different moves that he has, I mean, you can play Crash and Coco at any time in the game, which I think is really cool.

But one of the things that we've done in Crash Bandicoot: On The Run is to have a base to the game.

And so how the game plays is that you play Crash or Coco, you run around these lands, collecting the ingredients, that are then used at the base to kind of craft these weapons.

You'll start to see there's kind of little clues in there of things that you can build that will take you to kind of classic Crash adventures and classic Crash game play.

Having all this Crash history to pull from is just like it's great.

But we decided not to do that in this game, mainly because dying in Crash is kind of fun.

And we're hoping players will invest in the game through customization of Crash and Coco.

The current plan is to, as the game gets past launch, we're releasing some steady theme seasons with new stories and new kind of crazy plans from Cortex and various other characters.

So I would say the core of the game is for everyone, and then there's these really cool challenge runs for the more daring players.

There's a new Crash console game coming.

And I think altogether, it's just so great to work in and play in this Crash world.

I think he's this crazy, like a goofy, mischievous, yet heroic danger-loving hero.

And then you've got Coco, who's highly intelligent and she's just as heroic as Crash as his younger sister.

I think they're just really beloved?

And when we announced to the team that we were working on Crash, a lot of us felt a kind of heritage of this game!

Sometimes the right kind of game genre comes along and the right kind of prototype comes along and it just fits perfectly

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