Frankly, the kind of games marketed during Summer Game Fest just aren’t for me.
Another game shown at Day of Devs was Unbeatable, an anime-style rhythm game in which you use the beat of the music to fight enemies.I love rhythm games, especially if it’s a new spin on the rhythm game format, and I’m excited beyond reason for the full release of Unbeatable.
I know AAA development isn’t devoid of heartfelt personal stories, and I’ve had just as much of an emotional reaction to bigger budget games as I’m having to these indies.
And it’s these personal, blood-on-the-pixels kind of stories that remind me of why I so ardently love video games as a medium.