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Nobody Saves The World Turns Zelda Into A Super Satisfying Dungeon Grind - Kotaku
Jan 21, 2022 1 min, 2 secs
Nobody Saves the World is a game about filling up meters, leveling up, and watching the numbers get bigger.

At first I didn’t think it was quite working for me, but like the video game equivalent of an earworm wriggling its way into my grey matter, it wasn’t long before the hours started flying by without me even realizing it.

It’s a testament to how finely-tuned the game’s combat and exploration is that it never goes more than a few minutes without something new to discover, kill, or upgrade, even if the overall experience can sometimes feel like binging on empty calories.

With Nobody Saves the World, out January 20 on Xbox, Game Pass and Steam, the studio’s 10-year history has been funneled into an ambitious new structure that excels in new areas without losing Drinkbox’s idiosyncratic charm and style.

Like a well-calibrated battle pass then, Nobody Saves the World keeps subtly shifting your objectives alongside your evolving arsenal.

If you like filling up meters and testing out new and creative builds for dispatching enemy mobs efficiently, like I do, it’s a recipe for several long nights of fun.

Nobody Saves the World can at times feel like it’s overloading you.

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