Once this setting is enabled, the co-op player can drop in and out of the game using the “Start” (or equivalent) button on any non-primary controller, while the “Select” button on the secondary controller toggles the player ID indicators (“P1” and “P2”) on and off.
Unlike Ys VIII: Lacrimosa of Dana, where co-op was mostly limited to combat, the second player is largely equivalent to the primary player in terms of capabilities in Ys IX: Monstrum Nox, including movement and combat abilities, using Monstrum Gifts, discovering and triggering landmarks, enemies and events, opening chests, picking up collectibles, and initiating dialogue.Another significant improvement over the co-op feature in Ys VIII: Lacrimosa of Dana is that character switching is implemented individually for each player: that is, if there are three characters in the current party, players one and two can both independently switch to the currently-unused character without affecting each other.We have completed 100 percent of the game in co-op at Nightmare difficulty during testing, and I personally think that it is an incredibly enjoyable way to experience Ys IX: Monstrum Nox.