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Move over, Fortnite: how Valorant became the next big competitive game - The Guardian

Move over, Fortnite: how Valorant became the next big competitive game - The Guardian

Move over, Fortnite: how Valorant became the next big competitive game - The Guardian
May 28, 2020 1 min, 13 secs

On a Tuesday in early April, viewers around the globe watched streamers on Twitch play one particular game for a combined 34m hours, smashing established live-streaming viewership records.

The game in question, Valorant by Riot Games, has been averaging hundreds of thousands of daily spectators ever since, quickly displacing Twitch stalwarts such as League of Legends and Fortnite.

Riot Games’ clever marketing scheme was to let streamers give away keys to their viewers, incentivising millions of people to watch the game being played in the hopes of gaining access for themselves.

In an attempt to keep the system fair, Riot swept its player database, banning many account sellers, and later opened up giveaway drops to all streamers with beta access instead of a curated few.

While writing this, I watched a houseful of streamers play the game in shifts to a drop-desperate audience in the hundreds – yet the chat was devoid of conversation, beyond viewers pinging the watch-time command to expose the nauseating amount of hours they’ve spent watching and hoping for access.

Having played Counter-Strike for almost two decades, Kai Powell spent roughly 50 hours waiting for Valorant access over three or four days.

(A recent example posted to Twitter shows a Riot developer being hit on and then harassed while playing her own game.) “Riot will need to focus on creating some structural changes or else many people, especially people of colour or women like me, won’t stick around,” Flores says

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