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Hideki Kamiya Talks About Why He's Making Sol Cresta, And What's Next For PlatinumGames - Nintendo Life

Hideki Kamiya Talks About Why He's Making Sol Cresta, And What's Next For PlatinumGames - Nintendo Life

Hideki Kamiya Talks About Why He's Making Sol Cresta, And What's Next For PlatinumGames - Nintendo Life
Dec 06, 2021 2 mins, 41 secs

"It may sound surprising to some people that PlatinumGames is working on [a classic shoot 'em up]," says Hideki Kamiya in an interview with Cutscenes, a YouTube channel that creates documentaries about Japanese creatives.

Kamiya's studio, PlatinumGames, is best known for their work on Bayonetta — a chaotic, inspired-by-the-Old-Testament hack-and-slash game about a witch in a tight-fitting jumpsuit made out of her own hair.

It's unusual to see them working on a game like Sol Cresta, a retro-style vertical shooter that "bears the soul" of '80s arcade games, Moon Cresta and Terra Cresta?

But, as Kamiya is quick to point out, Platinum makes games like Sol Cresta because they want to.

"Simply put," he says, "we're a company that wants to make fun things." After all, he first got into gaming by playing '80s arcade games.

His love for retro arcade games comes through in his work, albeit in less obvious ways than Sol Cresta.

So, if anything, Sol Cresta is an inevitability, not a weird detour.

It's getting more difficult to experience that feeling of completion, of having finished a game.

"These days, projects tend to become bigger and bigger," Kamiya says of game development.

It's getting more difficult to experience that feeling of completion, of having finished a game.

This is where I think projects like Sol Cresta can be beneficial." He hopes that by working on tighter, simpler projects, his development team can "experience game design cycles and gain experience in game creation." After all, anyone can make something — it's finishing it that's a big deal.

"As I started to take a step back and look at a bigger picture than just my own games," says Kamiya, "it felt like a breather." As part of the Neo Classic series, Sol Cresta is just the first step.

Kamiya has already started planning the next few games — and although they won't all be shooters, they'll all be inspired by classic game design.

Towards the end of the interview, Kamiya mentions being a director on "Project G.G.", which is an all-new, all-original project that Platinum is working on, as their first non-contractual creative work.

Here's how Kamiya describes the feeling of only having worked on other companies' intellectual property:.

website, Kamiya says that the game is "different": "Unlike any of the games we’ve made so far, it’s going to be a 100% PlatinumGames title.

For everything from its setting and characters, to its game design and story, to how it’s promoted – PlatinumGames is in full control.".

It sounds like PlatinumGames has a lot in the works, but with Bayonetta 3 coming next year, Sol Cresta coming..?

Formerly of Official Nintendo Magazine, GameSpot, and Xbox UK, you can now find Kate's writing all over the internet.

Obviously this guy loves retro arcade shooters, I'm right there with him. Please make more:)!

I look forward to playing Sol Cresta.

Chuffed the Cresta series lives on.

so I'll buy Sol Cresta.

I double dipped to the Switch version to have more content for that amazing game....

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