We've spent some time playing both characters and fleshed out their respective skill trees, so here's a quick rundown of some of their new abilities and how they can alter Amara and Fl4k.
New Action-Skill: Phaseflare -- Creates an orb of elemental energy that deals elemental damage to nearby enemies.
Amara's skills rely upon her complex Siren powers, and her new abilities utilize powers from the Enlightened Force skill tree?
This new tree opens up access to the new Phaseflare action skill, which allows the Siren to summon a massive orb of elemental energy that can deal damage to surrounding enemies, and it can even be used as a large wrecking ball against foes!
If you happen to strike the orb with your melee attacks, you can send it flying towards nearby enemies, which can potentially amplify the damage of the Phaseflare skill.
New Action-Skill: Gravity Snare -- Fl4k tosses out a trap that knocks up and temporarily stuns nearby enemies.
In the new Trapper skill tree, Fl4k's skills can be modified to focus more on containing and neutralizing crowds of enemies
The latest action skill that Fl4k can use is called the Gravity Snare, an anti-gravity trap that stuns and immobilizes enemies that get caught within its reach
Depending on how you flesh out Fl4k's skill tree, you can also upgrade your trap to have a greater reach and also give your pet and bodyguard more defensive and offensive skills of their own
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