365NEWSX
365NEWSX
Subscribe

Welcome

Bringing horrible space monsters to life with performance capture tech - Ars Technica

Bringing horrible space monsters to life with performance capture tech - Ars Technica

Bringing horrible space monsters to life with performance capture tech - Ars Technica
Nov 29, 2022 53 secs

Now, in the final part of our peek behind the scenes of Glen Schofield's upcoming horror sci-fi adventure The Callisto Protocol, we're examining how the characters move—and how the more motion capture you can do, the better your characters will look on-screen.

As Glen notes in the video, Callisto Protocol heavily uses "motion capture" technology—actors dressed in special reflective suits act out the motions you want your characters to make, and computer-controlled cameras capture hundreds of frames per second as the actors do their thing.

Glen notes that Striking Distance actually invested in its own on-premises motion capture studio, which is unusual.

Most studios instead choose to simply rent mo-cap time from an existing facility, which saves money but constrains how often and to what degree motion capture can be used in-game.

If you only have five days of mo-cap time and later think of a cool new animation you want your protagonist to do, your options are limited; if you're like Glen, you just walk down to your mo-cap studio and grab the performance you want.

Summarized by 365NEWSX ROBOTS

RECENT NEWS

SUBSCRIBE

Get monthly updates and free resources.

CONNECT WITH US

© Copyright 2024 365NEWSX - All RIGHTS RESERVED