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Cyberpunk 2077 dev breaks promise, will force employees to work six days a week - The Verge

Cyberpunk 2077 dev breaks promise, will force employees to work six days a week - The Verge

Cyberpunk 2077 dev breaks promise, will force employees to work six days a week - The Verge
Sep 29, 2020 1 min, 11 secs

Cyberpunk 2077 developer CD Projekt Red has told employees that six-day workweeks will be mandatory ahead of the game’s November 19th release date, even though the studio has repeatedly and explicitly promised it would never do that, Bloomberg reports.

While CD Projekt Red didn’t completely throw crunch time out the window, the company was clear that employees would be able to say no.

In one interview with Kotaku, Iwiński said the studio would have a “non-obligatory crunch policy,” meaning that while the company could still ask employees to work overtime, it would not be “mandatory.” The words in quotes are Iwiński’s actual words.

In an email obtained by Bloomberg, CD Projekt Red studio head Adam Badowski offered a similar excuse, suggesting that his company somehow has no alternative than to force employees to work harder to address the remaining bugs and glitches in the game — even though a CD Projekt Red employee told Bloomberg that some staff had already been working nights and weekends “for more than a year.”.

CD Projekt Red would then push the release date once again to November 19th, explaining that the development team needed extra time to “go through everything, balance game mechanics, and fix a lot of bugs.” We’ve already waited this long and the game is almost done: could CD Projekt Red just push the release date one last time instead of forcing its developers to crunch

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