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Destiny 2 Nickle-And-Diming For New Dungeons Is A Bummer - Kotaku

Destiny 2 Nickle-And-Diming For New Dungeons Is A Bummer - Kotaku

Destiny 2 Nickle-And-Diming For New Dungeons Is A Bummer - Kotaku
Oct 20, 2021 1 min, 51 secs

Unfortunately, some of it will only be accessible to players who pony up for the Deluxe Edition of the annual expansion.

Just how exactly it would all be sliced up and rolled out across the paid expansion and seasonal passes, though, was confusing.

This week, community manager Cozmo took to the Destiny subreddit to try and clarify what players would need to buy in order to access the various pieces of content.

“If you get the Digital Deluxe Edition of The Witch Queen you will receive the expansion, all four Seasons for the next year, and the two Dungeons,” he wrote.

“If you get the Standard Edition, you can still upgrade to the Deluxe Edition to get the dungeons later.

the Deluxe Edition is priced at $80.

That’s effectively what players paid to access all of the content back when Destiny 2 launched and was followed up by two $20 story DLCs?

Dungeons make up some of Destiny 2's best content, especially for people who don’t have lots of free evenings and weekends to devote to coordinating multi-hour-long raids with five other people.

Even-so, Dungeon-gate may never have been an issue if it wasn’t coming after Bungie announced it would be vaulting most of the beloved Forsaken expansion, content which it is still charging for on all platforms.

While the logistical need to make room for new Destiny content makes sense, it doesn’t get around the fact that players are losing access to stuff they paid for, whether or not they still play it anymore.

The vaulting issue gets at the heart of what I think Destiny 2's larger problem is, which is that it is still halfway between previous publisher Activision Blizzard’s model of being an annual boxed product and its new ambition of being a seasonally evolving, free-to-try game.

A major publisher doesn’t just up and leave unless they think there’s something wrong.

As they struggle to turn a profit from new players, they’re forced to implement increasingly extreme monetization methods for existing players, hoping that they’ll be enticed to stay by the lore and quality of content, which—let’s face it—has been absolutely amazing since the start of Beyond Light.

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