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Elden Ring Has Been Designed to Reduce Player Stress - Without Reducing Enemy Difficulty - IGN - IGN

Elden Ring Has Been Designed to Reduce Player Stress - Without Reducing Enemy Difficulty - IGN - IGN

Jan 24, 2022 1 min, 15 secs

A new gameplay overview of Elden Ring has revealed FromSoftware's focus on making sure players aren't overly stressed while playing the game – but seemingly without reducing the difficulty you'd expect from Souls game enemies.

Speaking during Taipei Game Show, producer Yasuhiro Kitao repeatedly explained how elements of the game had been tooled to reduce player stress – in effect making the game difficult in the right places, but gentler in how you reach them.

With that in mind, it seems Elden Ring's enemies and bosses will be as tough as you'd hope/fear from a new game from the Dark Souls developer, but Kitao made clear that a number of changes have been made to how you get to them.

He also confirmed that in-game time of day or weather effects won't alter enemy placements 'significantly' (although a "very small" number of enemy types will appear only at night): "Changing enemies for all times of day would create a kind of pressure on users to play the game at various different times," explained Kitao.

Perhaps the biggest change to the established 'rules' of a Souls game comes in how the game deals with checkpointing in certain particularly difficult areas.

It's clear, then, that Elden Ring will be a game that allows you to get to those difficult fights more smoothly than previous games, simply because of the sheer distances involved.

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