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Google launches Flutter 2.0 to target developers across all platforms - VentureBeat

Google launches Flutter 2.0 to target developers across all platforms - VentureBeat

Google launches Flutter 2.0 to target developers across all platforms - VentureBeat
Mar 03, 2021 1 min, 54 secs

For desktop developers, Google has also transitioned Flutter for Windows, MacOS, and Linux to the main “stable” release, edging it closer to prime time.

Using Google’s own Dart programming language, Flutter is designed to help developers build apps that feel native to each platform they run on, while sharing as much code as possible to avoid duplicating efforts.

On the Linux side specifically, Canonical — the company that commercializes Ubuntu-related projects — revealed today that Flutter is now its default framework for developing desktop and mobile apps for the Ubuntu operating system.

Other notable Flutter updates announced today include a beta release for the Google Mobile Ads SDK, which has been in early pilot mode until now, that offers various ad formats for AdMob and AdManager.

Last April, Google revealed that 500,000 developers use Flutter each month.

“Anecdotally, we know that there are apps where they add a Flutter app for one mobile platform, and then roll it back to the other later,” Sneath said.

In terms of who is using Flutter to build apps, well, Google itself is standing firmly behind it.

Back in September, Google Pay started using Flutter, adding to Google Analytics, Google Ads, Google Shopping, Google Nest Hub, Stadia, and other Google products that were already using the development kit.

But for larger, more complex enterprise apps, a native software development approach will likely remain the preferred approach for most companies due to Flutter being a relatively young framework, with fewer third-party software libraries and packages restricting developers.

There is clear evidence that enterprises are interested in what Flutter has to offer, with heavily VC-backed Nubank going so far as to publish its whole ethos on why it’s using Flutter for cross-platform mobile development. According to Sneath, Flutter solves two core challenges for big companies.

The second problem Flutter solves, according to Sneath, is that enterprises may invest millions in creating and maintaining a suite of corporate brands, but they may then be restricted in what they can do with their digital properties due to their in-built limitations.

And that highlights why open source makes sense for this project — Google needs full industry and ecosystem buy-in for Flutter to flourish, and if developers can get full access to a codebase, they’re more likely to hang around.

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