At the former, Supergiant’s Greek myth roguelite Hades took home the big award, while indie photography sim Umurangi Generation won the Seumas McNally Grand Prize at the IGF Awards.
The GDCA Game of the Year award wasn’t the only trophy Hades took home that night, as Supergiant also won the Best Design and Best Audio awards.Sucker Punch Productions also picked up two awards, in Best Visual Art and Audience Award, for Ghost of Tsushima.
And Best Debut went to the multiplayer indie horror game Phasmophobia, from developer Kinetic Games.
On the IGF side, Umurangi Generation took the Grand Prize as well as the award for Excellence in Narrative. Genesis Noir also picked up two awards, for Excellence in Audio and Excellence in Visual Art, and the community-driven narrative sports sim Blaseball won the Nuovo Award, for games that “think differently about games as a medium.”.The Game Developers Choice Awards also gave a Pioneer Award to Tom Fulp, who created the Flash game-hosting site Newgrounds, and a Lifetime Achievement Award to Laralyn McWilliams, who holds 28 years of experience in the industry, including being the Creative Director for Sony Online Entertainment’s Free Realms and as the lead designer for Full Spectrum Warrior?Best Audio: Hades (Supergiant Games)Innovation Award: Dreams (Media Molecule / Sony Interactive Entertainment)Best Narrative: The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)Best Visual Art: Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)Audience Award: Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)Game of the Year: Hades (Supergiant Games)Pioneer Award: Tom FulpLifetime Achievement Award: Laralyn McWilliamsAudience Award: Arrog (Hermanos Magia and Leap Game Studios)Nuovo Award: Blaseball (The Game Band)