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Microsoft's post-layoffs Halo studio is smaller and switching to Unreal Engine - The Verge

Microsoft's post-layoffs Halo studio is smaller and switching to Unreal Engine - The Verge

Microsoft's post-layoffs Halo studio is smaller and switching to Unreal Engine - The Verge
Jan 31, 2023 1 min, 4 secs

Halo developer 343 Industries lost at least 95 people due to Microsoft’s recent layoffs, and the studio is apparently switching from its proprietary Slipspace engine to Epic Games’ widely used Unreal Engine for future games, Bloomberg reports.

Halo Infinite had a strong launch in late 2021, but over time, fans started to get annoyed by frustrations with multiplayer progression, repeated delays to planned features like network campaign co-op and Forge (which finally launched in November), and no indication that new campaign content was imminent.

If true, the change marks yet another major game developer moving to Unreal; Witcher and Cyberpunk developer CD Projekt Red announced a “multi-year strategic partnership” with Epic Games to use Unreal in March, and in November, Epic said that more than half of all announced next-gen games are made on Unreal Engine.

343 also apparently hasn’t been making new story content for HaloInfinite, which seems surprising for a game once billed as the “start of the next ten years for Halo” and titled, well, Infinite.

Instead, developers were “making prototypes in the Unreal Engine and pitching ideas for new Halo games,” Bloomberg says.

On the day of the layoffs, Bloomberg also reported that Joe Staten, who Microsoft brought in to help with Infinite’s development, would be returning to Xbox’s publishing division.

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