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Miyazaki Explains How Elden Ring's Ambitious Gameplay Shakes Up the Soulsborne Formula - Summer of Gaming - IGN - IGN

Miyazaki Explains How Elden Ring's Ambitious Gameplay Shakes Up the Soulsborne Formula - Summer of Gaming - IGN - IGN

Jun 14, 2021 47 secs

Elden Ring faces a formidable challenge in building on the legacy of FromSoftware's action games.

Speaking with IGN in a lengthy new interview, director Hidetaka Miyazaki says FromSoftware's goal is to craft a combat system that's more flexible than the ones found in past games.

Previous FromSoftware action games haven't exactly been static – YouTubers and streamers have been finding novel ways to defeat enemies going back to the original Demon's Souls, usually by shooting them from a distance or by taking advantage of poor A.I.

Miyazaki's insights are part of a greater wave of info about FromSoftware's anticipated action game, which was conceived in part with the assistance of Game of Thrones creator George R.R.

Elden Ring returned to public view after a long absence during last week's Summer Game Fest, where it was shown in a well-received trailer.

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