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Oddworld: Soulstorm Has More Heart And Less Farts - Kotaku

Oddworld: Soulstorm Has More Heart And Less Farts - Kotaku

Oddworld: Soulstorm Has More Heart And Less Farts - Kotaku
Apr 09, 2021 2 mins, 18 secs

I’m seven hours into Oddworld: Soulstorm and the game’s a kind of fun I wasn’t expecting.

Oddworld: Soulstorm, out now on PlayStation 4 and 5, and PC, is a next-gen reimagination of 1998’s Oddworld: Abe’s Exoddus, sequel to Oddworld: Abe’s Oddysee.

Following Oddworld: New N Tasty, Oddworld: Soulstorm is the second time developer Oddworld Inhabitants gave one of its older titles a next-gen revamp.

But instead of creating a simple HD remake the way New N Tasty was, Soulstorm is a new game with new mechanics, new levels, and a new story.

I played the first two Oddworld, Abe’s Exoddus and Abe’s Oddysee games when I was a child, and I remember both disturbing the shit outta me.

But a few hours into Soulstorm, I’m still waiting to feel the same dread-laced excitementI felt playing its originator.

Abe’s Exoddus and saving all the Mudokons was difficult because the limited actions available to mean you have to meticulously plan how to navigate a trap-filled room with your buddies safely.

Abe’s enhanced movement options and the new level designs create totally new challenges that I’m having fun sussing out.

In the first handful of levels you’re introduced to Soulstorm Brew.

Exoddus hinted at secret Mudokon hiding spots with the presence of small piles of Soulstorm brew bottles.Soulstorm has no equivalent, so I’ve been obsessively checking every rock that stands out in the foreground and always checking for workers hidden in steam vents.

But even still, all my tricks and tips from playing the original Oddworld games haven’t been enough to save everyone.

After countless attempts at saving all 200 Mudokons I had to give up otherwise I’d never see the rest of the game.

What was so enjoyable about the older Oddworld games was looking at a problem—say a room designed to be nothing more than an elaborate deathtrap—and figuring out how to navigate you and your zero survival instinct having buddies to safety.

I’m about six or seven hours in.

I’ve always loved the first two Oddworld games so having a souped-up version of Exoddus is catnip to my teenage self.

I’m hoping the story finds the right balance between Abe’s quest as the chosen one and the wacky gross-out humor that made the initial games so charming.

I’m also hoping later levels are constructed with the old Oddworld in mind—more reliant on your problem-solving ability than having the right number of doohickies in your backpack.

After realizing my frustrating death loop in New n Tasty was caused by a little bat(?) fluttering around that you need to throw a bottle cap at to kill, I forged ahead and completed the game.

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