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Review: Ghosts 'n Goblins Resurrection - Destructoid

Review: Ghosts 'n Goblins Resurrection - Destructoid

Review: Ghosts 'n Goblins Resurrection - Destructoid
Feb 28, 2021 1 min, 5 secs

Ghosts 'n Goblins is an absolute retro classic.

It kind of embodies the old school, no holds barred feel of some old game development philosophies: you're either in or you're out.

And even if you're in, you might eventually be out, after the game tells you to replay the entire story to see the "true final boss.".

It was maddening back then, but it was a battle cry and a direct challenge. Ghosts 'n Goblins Resurrection captures a lot of that same raw spirit, while making things a little more accessible in the process.

There's four difficulty levels: Legend (the toughest), Knight (normal), Squire (easy), and Page (beginner, but with the caveat that you can't see the entire game).

Dubbed "the Three Wise Guys" (and cleverly named "Archie [arch platform], Barry [barrier], and Carry [well,  he carries you]"), the co-op element is a really fun way to sort of flip the script on Ghosts 'n Goblins.

You might need a little help from your friend too, as Ghosts 'n Goblins Resurrection can be brutal.

Ghosts 'n Goblins Resurrection isn't firing on all cylinders constantly, but when you're in the groove, on any difficulty, or even with co-op in high gear, it reminds me of why I started to like this series in the first place

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