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The Callisto Protocol Director Blames Launch Issues On 'A Damn Clerical Error' - Kotaku

The Callisto Protocol Director Blames Launch Issues On 'A Damn Clerical Error' - Kotaku

The Callisto Protocol Director Blames Launch Issues On 'A Damn Clerical Error' - Kotaku
Dec 06, 2022 29 secs

However, if you couldn’t tell from the choral cries of unplayable PC performance and console bugs, game director and Striking Distance Studios CEO Glen Schofield confirms it himself in a series of Twitter replies.

“A wrong file was patched,” Schofield clarifies in another Twitter reply.

Striking Distance Studios released patches aiming to improve PC stuttering, and framerate issues on Xbox Series X/S, and while fans are still disgruntled with ray tracing, they can at least rest assured that they have developers, once again, in overtime.

“I’ll take vacation when it’s fixed,” Schofield said on Twitter.

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