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Why virtual reality is necessary on a planet of 11 billion - Big Think

Why virtual reality is necessary on a planet of 11 billion - Big Think

Why virtual reality is necessary on a planet of 11 billion - Big Think
Sep 11, 2020 2 mins, 45 secs

PETER DIAMANDIS: Every year I spend time thinking about what are the technologies going from deceptive to disruptive this year that today's exponential leaders need to be thinking about and actually beginning to work with.

And for this coming year, for the next few years my view is that virtual reality is part of that.

And it's gotten different terms and there are different elements of it, virtual world, virtual reality, augmented reality.

All of these things are coming together to reinvent the virtual world experience.

Think about the fossil fuel that we're burning while we commute back and forth to work.

DIAMANDIS: Imagine a virtual reality experience where when you go into such a reality world everything looks like it's real and you can navigate around it and begin to do extraordinary things in this high fidelity world.

So that's the future of the virtual retail store if you would and why I think virtual reality is going to do effectively a hundredfold improvement over what the Amazon experience is today.

And so it's not just that we're going to be doing VR.

We're also going to be radically improving our actuation capacity in the world in general.

You recall it as a memory instead of I saw a movie, I actually was there in this experience.

And so those memories actually encode in a stronger way and I think that allows us to reflect and process them in a more personal way.

And so I think we're just beginning on this curve of VR where the technology, the storytelling, they're starting to come together where we're passing the prototype phase and we can actually use it to create these profound experiences where people come out after even ten minutes, come out of a headset and they will say I was so moved by that.

BAILENSON: Since 2003 I've been running experiments that take a person, puts her in virtual reality and gives her an experience that you couldn't have in the real world.

And the reason we have a virtual mirror is to show the person they become different via a process called body transfer.

This is a neuroscientific process where if you move your physical body and you have an avatar that moves what's called synchronously – that means at the same time that you move your arm you see its arm move and you see that in a mirror as well as in the first person.

So, by using a virtual mirror and showing somebody moving with the mirror you can literally feel like you've become someone else.

We then networked a second person into virtual reality and there was a conversation between the two.

JASON SILVA: Virtual reality like other media technologies, like cinema, is an engine of empathy.

The fact that we're able to put reporters now virtually on the ground elicits a sort of experience that is so much more visceral, so much more powerful that the illusive sense of presence that literally puts you in a liminal trance state.

I think it's like they talk in the movie Interstellar our empathy rarely extends beyond our line of sight.

And I think with virtual reality and the Oculus Rift we now are extending our line of sight by being able to go everywhere at the speed of mind.

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