Miyazaki Explains How Elden Ring's Ambitious Gameplay Shakes Up the Soulsborne Formula - Summer of Gaming - IGN - IGN
Elden Ring faces a formidable challenge in building on the legacy of FromSoftware's action games.
Speaking with IGN in a lengthy new interview, director Hidetaka Miyazaki says FromSoftware's goal is to craft a combat system that's more flexible than the ones found in past games.
Previous FromSoftware action games haven't exactly been static – YouTubers and streamers have been finding novel ways to defeat enemies going back to the original Demon's Souls, usually by shooting them from a distance or by taking advantage of poor A.I.Miyazaki's insights are part of a greater wave of info about FromSoftware's anticipated action game, which was conceived in part with the assistance of Game of Thrones creator George R.R.Elden Ring returned to public view after a long absence during last week's Summer Game Fest, where it was shown in a well-received trailer.