Forspoken PC tested: a confusing, deeply disappointing port - Eurogamer.net

Forspoken’s launch on PlayStation 5 was rocky from a technical perspective, with uneven visuals and inconsistent performance, so I wondered whether the PC version could be the panacea to all of the woes John touched on in his DF tech review.

There is a comprehensive settings menu with options for selecting image reconstruction techniques, dynamic resolution, ray-traced ambient occlusion (RTAO) and even an in-game benchmark.

Dynamic resolution scaling (DRS) is another rare inclusion for a PC port, but unfortunately it doesn't seem to work correctly in either the launch or patched versions of the game.

A patch released today fixes this issue, providing the ability to use image reconstruction techniques such as DLSS with a dynamic resolution, but enabling this seems to have a deleterious effect on frame-times for reasons I don't quite understand.

Enabling RT shadows drops performance by around 20 percent on RTX 4090, and for mid-range or lower GPUs the cost of the BVH structure in video memory is enough to make it extremely hard to recommend.

So despite Forspoken’s comprehensive PC settings menu offering a good first impression, this is a deeply disappointing port with nearly useless RT and a severe texture quality penalty for those on graphics cards with 8GB or less of VRAM.

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