Forspoken PS5 Performance Review - IGN

Square Enix’s latest action-RPG Forspoken aims to answer that question, with a fish out of water plot as the protagonist Frey is thrown into a world of dragons and sorcery.

Forspoken is the sort of game you’ve probably seen before – from its stereotypical fish-out-of-water fantasy story to its giant open-world map full of repetitive optional tasks.

Its combat is flashy and fun enough to entertain across its comparatively short RPG campaign, with fights that do a good job of pushing you to shake up your use of elemental powers even when the overall variety of enemies isn’t particularly impressive.

This does not mean all the time, with many sections of quiet exploration or cutscenes hitting the 40fps high, but assume that heavy combat will play out somewhere in the middle ground.

Character models are well constructed and realised, but suffer often in the cutscenes due to lower bone rigs than many modern games, especially in the mouth, eyes and nose.

Admittedly most are 2 to 3 seconds at most, but the constant fade out-in, stop-start nature of opening a door, leaving a fort, battling an enemy or even within a cutscene can create a disconnect from the game.

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