Why one renowned games analyst isn't playing Halo Infinite on PC for now - Ars Technica

Ars Technica will eventually go hands-on with Halo Infinite's campaign on PC, but as I noted in my feature-length review, our repeated requests to test the game on PC were declined.

So ahead of the version's Wednesday launch, we're left sifting through reports from the few outlets that were deemed worthy of getting a PC-specific look at the Infinite campaign.

The Infinite campaign will arguably put more of an emphasis on arbitrary monitor ratios, as it includes a lot of cut scenes.

Previous promotional footage for Infinite confirmed that the game's PC development team has focused on making sure those cut scenes work with ultrawide monitor ratios.

So far, though, we haven't seen anyone test these perspective-shifting cut scenes, nor Infinite's ambitious open-world environment, on screens beyond the 16:9 standard.

The biggest problem is a constant "frame time" bump when the game's dynamic resolution scaling (DRS) system is enabled.

Because of this, Battaglia recommends enabling Infinite's built-in dynamic resolution setting so that pixel counts can rise and fall to help stabilize performance during frantic, open-world encounters.

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