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DLSS 3 Latency Doesn’t Impact Player Experience, Says NFS Unbound Dev; FSR 2.2 Is in the Game, XeSS May Be Added - Wccftech

DLSS 3 Latency Doesn’t Impact Player Experience, Says NFS Unbound Dev; FSR 2.2 Is in the Game, XeSS May Be Added - Wccftech

DLSS 3 Latency Doesn’t Impact Player Experience, Says NFS Unbound Dev; FSR 2.2 Is in the Game, XeSS May Be Added - Wccftech
Nov 29, 2022 43 secs

The latest chapter of our NVIDIA DLSS 3 developer tech talks is all about Need for Speed Unbound, out today for EA Play/EA Play Pro subscribers and users who pre-ordered the Palace Edition.

Need for Speed Unbound as a racing game is an interesting use case for DLSS 3.

However, the downside is that there is a bit of extra latency compared to DLSS 2 (Super Resolution) and Reflex, which could potentially be an issue in games that are all about precision.

Stay tuned on Wccftech for more on Need for Speed Unbound, including our review.

How much of an improvement does DLSS 3 introduce in your game compared to DLSS 2 (Super Resolution).

Will there be any ray tracing support in Need for Speed Unbound?

As I said above, Criterion’s focus is always on a seamless player experience with a high value placed on the game feel.

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