One general aspect of fighting games is that mechanics like inputs and frame buffers are consistent no matter who you play or what you play on, but maybe it doesn't need to be that way anymore.
After playing a decent chunk of MultiVersus' Closed Alpha test, we've come away impressed by the title's controller and customization options, and other fighting game developers need to pay attention to what Player First Games is doing.
That's nothing new obviously though it is nice that players can map inputs to up to 2 buttons for those who want 2 jumps like Super Smash Bros.
In an age where fighting game players are playing on a vast array of controller options from official pads like the DualShock 4 or GameCube to arcade sticks and Hit Box-type controllers, actually controlling them can feel completely different between them.
A free to play fighting game that's not even officially released yet has better control options and innovations than basically every other title out there right now, and developers really need to take notes if they want to keep up with where things may be heading