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Mortal Kombat 11: Aftermath patch notes released - EventHubs
May 26, 2020 6 mins, 36 secs

• Fixed a rare issue with some throw cameras improperly tracking characters while certain modifiers are active

• Lunging Blades (Away + Back Punch) had its repel region adjusted and now does 90 damage (up from 70)

• Fixed a rare issue that could cause Staked to lose trades against certain attacks

• Getup/Flawless Block Attack (Up + Back Punch) now has 9 startup frames (down from 13), recovers 4 frames faster on hit, and has an adjusted hit reaction

• Adjusted the hit region of Flippin' Out which now has 13 less recovery frames, and 10 more frames of blockstun with reduced block pushback

• Fixed rare issue that could cause Glow Burst (Back + Front Kick), Bloody Knuckles (Down + Back Punch), & Flying Glow Kick to lose trades against certain attacks

• Heavens Wind (Front Punch) now has 4 more recovery frames on block

• Violent Ends (Front Punch, Front Punch, Back Kick) now has 2 less recovery frames

• Fixed a rare issue which would not allow certain juggles to combo into Acid Pour Krushing Blow

• Fixed a rare issue that could cause Winter Winds (Away + Back Punch, Back Punch) to lose trades against certain attacks

• Pole Strike (Away + Front Punch) now causes 5 more frames of blockstun with increased pushback on block

• The last hit of Wiggle Stick (Away + Back Punch) now causes 5 more frames of blockstun with increased pushback on block and has 5 more recovery frames on block

• Baited (Front Punch, Back Punch, Back Kick) Krushing Blow now has 7 less recovery frames

• Fixed an issue the hit region of Side Kick (Away + Front Kick) being incorrect when done as a cancel from Pole Bash (Jump + Back Punch)

• Fixed a rare issue that could cause Blazing Nitro Kick & Blazing Nitro Kick Amplify to lose trades against certain attacks

• Fixed a rare issue which could cause projectiles reflected with Divine Forces to become stuck floating in the air with specific timing

• Sleep, Bitch (Away + Front Kick, Back Punch, Front Punch + Front Kick) now does 90 damage (down from 100)

• Fixed rare issue that could cause Lethal Clap to lose trades against certain attacks

• Fix It In Post (Front Punch, Back Punch, Back Kick) now has 5 less blockstun frames

• Fixed a rare issue that could cause Shadow Kick to lose trades against certain attacks

• Joker - Fixed a rare issue that could cause Getting Lit to lose trades against certain attacks

• Fixed a rare issue that could cause his Cane to play an improper animation when he is defeated

• Fixed a rare issue with Kapow using an improper animation when it triggers a resurrection on the opponent

• Fixed a rare issue that could cause Nomad Dash, Gas Blast, Gas Blast Amplify, Nomad Spin, & Nomad Spin Amplify to lose trades against certain attacks

• Blade Evade (Away + Front Punch) cancel frame now occurs 5 frames earlier and has 5 less recovery frames on miss

• Fixed a rare issue that could cause Black Dragon Ball to lose trades against certain attacks

• Punishment (Front Kick, Back Punch, Front Punch, Back Punch) now has 5 more frames of blockstun

• Fixed a rare issue that could cause Dive Kick (Half-Blood Stance) to lose trades against certain attacks

• Fixed a rare issue that could cause Bag Bomb to not cause a ground explosion when colliding with Vial of Sorrow DoT if Kollector is hit at specific timing

• Fixed a rare issue that could cause Demonic Mace to lose trades against certain attacks

• Fixed a rare issue that could cause Kollector's lantern to be stuck in his hand during Victory cinematics

• Fixed a rare issue causing Tonatiuh Beam’s hit region to linger after Krushing Blows and Fatal Blows in certain circumstances

• Fixed a rare issue that could cause (Air) Tecuani Pounce to lose trades against certain attacks

• Fixed a rare issue that could cause Kotal Kahn’s sword to play an improper animation when he is defeated

• Adjusted the hit region of Spin Kick (Back Kick) and it now has 14 startup frames (down from 15), 3 active frames (up from 1), 2 less recovery frames on miss, and its cancel frame now occurs 4 frames earlier

• Fixed a rare issue that could cause the combo counter to reset when Spin & Spin Amplify hit in certain circumstances

• Fixed a rare issue that could cause Spin & Spin Amplify to lose trades against certain attacks

• Fixed a rare visual issue with Kusari Slam hitting at certain distances causing an improper animation

• Fixed a rare issue that could cause Flying Dragon Kick to lose trades against certain attacks

• Razor's Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now has 5 more blockstun frames with increased block pushback

• Fixed a rare issue that could cause Rhino Charge to lose trades against certain attacks

• Fixed a rare issue which could cause Nightwolf’s tomahawk to use an improper animation during some Victory cinematics

• Dark Push (Away + Back Punch) now has 3 more active frames, 1 more recovery frame on hit, 1 less recovery frame on block, and 4 less recovery frames on miss

• Fixed a rare issue with Shadow Clone becoming stuck to opponent in certain circumstances during a Tag Battle

• Fixed a rare issue while morphed where damage would not be increased for the last few frames of being morphed

• Fixed a rare issue that could cause certain attacks to not be possible for the first few frames after the opponent has been hit by Soul Steal

• Fixed a rare issue that could cause Sorcery Rush, Slide, & Superkick to lose trades against certain attacks

• Fixed a visual issue with Shao Shimmy (Towards + Front Kick) when done in flip stance

• Adjusted the hit region of Last Breath (Towards + Front Kick, Back Kick, Front Punch + Front Kick) which now hits as a throw and has 7 less recovery frames on miss

• Dragon Toe (Away + Front Kick) now does 70 damage (up from 50), 16 startup frames (down from 17), 1 more active frame, 7 less recovery frames on hit, 9 less recovery frames on block or miss, 5 more blockstun frames with increased block pushback, has a different hit reaction with reduced combo damage scaling

• Elder Fury (Away + Front Punch, Back Punch) now has 6 less recovery frames, 5 less blockstun frames, can now be Kombo Attack cancelled on block, and its cancel frame occurs 1 frame earlier

• Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has 3 less startup frames, 1 more active frame, 4 less recovery frames on miss, and now hits as a throw

• Adjusted the hit regions of Deadly Storm (Front Kick, Back Punch, Front Punch) and it now has 5 more blockstun frames

• Might Of Mordulus (Away + Front Kick, Front Punch, Back Punch + Back Kick) now hits mid, has 1 more recovery frame, 5 more blockstun frames with increased block pushback, and has a different grounded hit reaction

• Lightning Bolt now has 27 startup frames (down from 28), 5 more blockstun frames with increased block pushback, 2 more recovery frames on hit, 1 more recovery frames on block, 2 less recovery frames on miss and increased the window for the cancel into Amplify

• Fixed a rare issue that could cause Super Bolt to lose trades against certain attacks

• Flip Kick (Away + Front Kick) now has 22 startup frames (down from 27) and 5 more recovery frames on hit

• Fixed a rare issue that could cause You Will Die (Front Punch, Front Punch), Banshee’s Cry (Back Punch, Front Kick, Back Kick), Scream, & Shriek to lose trades against certain attacks

• Thicker Than Water (Away + Front Punch, Back Punch) now has 3 less recovery frames on hit and miss, 8 less recovery frames on block, and 5 less blockstun frames

• Scythe Slam (Away + Back Punch) now has 5 less recovery frames and 10 more frames of hit advantage

• Blood Spatter now breaks armor and has 10 less recovery frames when armor is broken

• Blood Spatter Amplify now breaks armor and has 15 less recovery frames when armor is broken

• Straight Pain (Back Punch) now has 5 more blockstun frames with increased block pushback

• Adjusted the hit region of Brutal Kick (Towards + Back Kick) and it now has 25 startup frames (down from 28) and when Flawless Blocked has 10 less blockstun frames with reduced block pushback

• Fixed a rare issue with Endoskeleton not facing opponent when activating under certain circumstances

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